Answer by taoa
I would be very wary of basing my project/application on the assumption that physics are deterministic, even on a given platform. For if it eventually reveals to be untrue, if you believe 'some guy on...
View ArticleAnswer by Bunny83
Beside the hardware limitations like floating point precision that will accumulate over time there are some things, even in the "real" world, that can't be calculated/determined.Best example the double...
View ArticleAnswer by Ashkan_gc
Unity physics is not deterministic even in the same machine. You can disable coan friction and do some other tricks to make it more deterministic but at the end it's not at all. We tried to make a...
View ArticleAnswer by teslatron
We made Unity physics deterministic between Windows running PCs'. It was not deterministic even on the same machine at first but after making tremendous tests we finally made a setup that is almost...
View ArticleAnswer by jpthek9
Yes! But not by default. Here's my implementation that will be on the Asset Store: http://redd.it/358hl6.
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